The pawn system in Dragon's Dogma 2 is excellent, and the pawn quests are even better. For those who don't know, when you create a "main pawn" in the game, that pawn is hired by other players running around in your game world. In other words, you hire other players' main pawns and your own main pawn is always on loan.
Each time you wake up at the inn, your main pawn will return with your luggage. You can also set up "quests." In "quests," you can get rewards from your inventory for simple tasks, such as finding a cyclops, for example. This is where MLMM (group servant money-making) comes in. Hey, where are you going?" This is not a pyramid scheme, really!
As explained by the seemingly reliable Thick_Shady in this game subreddit, you can be your own boss and make over 200,000 gold in 2 hours by following 5 simple steps. Again, this is not a pyramid scheme.
Here's why this works. Each time you rest at the inn you have to pay $10,000 of your own gold to set the reward for the quest, but multiple players can complete that quest. This is printing money to everyone but yourself, adding a potentially infinitely inflated amount of cash to the economy of Dragon's Dogma 2.
As Thick_Shady suggests, everyone should set the reward for the quest at 10,000 gold and make sure it is easily achievable. Stone on stone. You can even get hints from other players using their own pawns in the form of items (or perhaps rotten fish).
"I did this and made 200,000 gold in about two hours of killing cyclops and ogres. This is honestly a sound strategy, but there is one problem. I don't mean to taint the party, but you don't actually have to do that to make money from other players' pawns.
"The more you do this, the better it works," Thick_Shady explains in a manner reminiscent of a pyramid scheme." If the pawns come back while you are resting at home or at the inn, just pay another 10k gold, so make sure you camp as much as you need to."
To promote this beautiful, shiny, heartwarming cooperative economy, players are starting to make lists of pawns offering 10,000 rewards. I have jokingly called this fishy, but as long as we play ball, it is genuinely beneficial to everyone. Still, this requires two things. First, the player must actually buy 10,000 gold; second, the player must hire a pawn at least once during his or her visit to the inn.
The plus side? If you have the wherewithal to do this, you can recoup your investment by hiring someone else's pawn that offers a reward of 10,000 gold. But if you are the only one doing it in your area," you may literally be printing money blank.
On the other hand, the more players you have stacking the inverted pyramid, the more buy-in you can afford to pay and the more 10,000 gold reward pawns you can afford to destroy the in-game economy. It turns out that if we all work together, we can make this system work.
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