Tim Cain, the original leader of "Fallout," likes the new show, but is puzzled by how "subversive" fans behave toward "people who are trying to make things.

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Tim Cain, the original leader of "Fallout," likes the new show, but is puzzled by how "subversive" fans behave toward "people who are trying to make things.

Tim Cain, career RPG designer and project leader of the original Fallout game, has released a nearly 17-minute video on his YouTube channel discussing the Hollywood premiere of the Fallout TV show.Cain says the new series but expressed frustration with the way fans project and treat many of the people involved in Fallout.

Cain was invited by Bethesda's Todd Howard to attend the premiere event at the Chinese Theater in LA, where he apparently enjoyed the big-budget celebration of the Fallout series. As for the show itself, Cain had nothing but praise for the premiere, which consisted of the first two episodes of the season. It was, he said, "literally on the edge of my seat."

Cain praised the acting and storytelling, but cited the show's ability to nail the fallout "atmosphere" as its greatest achievement. Of one scene, he said. 'After a few minutes, I realized I was so visually engrossed that I wasn't following the dialogue at all.'

Even more disconcerting, Cain was particularly disturbed by the rivalry between the Bethesda-developed "Fallout" series (3, 4, 76) and the Interplay, Black Isle, and Obsidian-developed "Fallout" series (1, 2, and New Vegas), where series He took time to mention that fans sometimes behave poorly online. Cain spoke positively about Todd Howard, saying, "Some of the things you [series fans] say online are very off the mark." See also: there was some discussion that the program may have overridden or ignored events in non-Bethesda games, but this was denied by a senior developer at the studio.

At the premiere, Cain also spoke with Brian Fargo, founder of Interplay, publisher of the original "Fallout" and now head of RPG studio inXile. Although Cain has criticized Fargo in the past when explaining why he left the development of "Fallout 2" to found his own studio, Cain made it clear that their relationship is cordial and that the development of "Fallout 2" was a complicated situation over 20 years ago: "People remember things differently, differently. happened differently and affected people in different ways.

Unfortunately, Fargo has experienced online abuse from fans who reacted badly to Cain's story. Cain claimed, "If we can get along, you can get along."

"You guys can be really destructive," Cain said.

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