Take Assassin's Creed. Draw a few Templars. Add a handful of Mongolian soldiers. Plus a haiku riff or three. And the result is Ghosts of Tsushima.
Previously a PlayStation-only title, it will be released on PC on May 16. And now the full system requirements have been revealed. Fortunately, it's not that scary.
Despite being one of the better looking titles in the PS stable since its launch on PS4 in 2020 and updated for PS5 in 2021. That bodes quite well for PC, given the various tweaks and updates proposed for our favorite gaming platform.
Developer Nixxes Software says it has "worked hard to bring Sucker Punch's in-house engine technology to the PC," including "frame rate unlocks, various graphics settings and presets, customizable mouse and keyboard controls
Nixon promises optimizations for the PC.
Nixxes has divided the system specs into four levels, ranging from "Very Low" at 720p 30fps to "Very High" at 4K 60fps:
Of course, this all assumes that the actual game performance roughly matches the recommended specs. This is not always the case, especially with console ports. But we hope you enjoy 1440p action on the RTX 3070 or 1080p gaming on the RX 5600 XT.
What we do know is that it will support all three existing upscaling methods: NVIDIA DLSS 3, AMD FSR 3, and Intel XeSS. In fact, it could be one of the first to offer FSR 3.1 and the latest revision of AMD's frame generation technology, something Nixxes is working on with many of its titles, including Horizon Forbidden West.
All of this makes it almost certain that this title will not be a lazy, buggy, underperforming console port; Nixxes has done a good job of optimizing console-to-PC game ports, and the game is a good example of this.
Incidentally, the PC version includes the complete director's cut, the Ikijima expansion, and the "Legends" online multiplayer cooperative mode.
Like "Horizon Forbidden West" and, of course, "The Last of Us Part 1," this latest title proves that the PC is unbeatable as a cross-platform game.
Comments