Dota 2 This month has gotten a particularly game bending update. Despite its simple name, the gameplay update 7.36 shows how dota2's 124 heroes basically tweak the character's structure.. 7 heroes before. To start, every single hero now has two sides, a binary selection of gameplay styles and bonuses selected before the match starts.
The changes range from almost complete rework and difficult shakeups to the return of abilities that characters were removed from Dota many years ago, or just a Kata
Characters with a fairly iconic play style have seen their most distinctive abilities — most people play at Level 1 or 2. What to buy in - Others are completely new: Hoodwink allows you to hit trees instead of yourself! The Centaur Warrunner gets a free bonus maximum health just every two minutes! Between innate faces and faces, morphing is even more complicated in a way that I find difficult to convey in a single sentence!
Not to mention the innate ability, it is a layer of 1 of the new adjustment. Each character can now be customized towards the play style you enjoy or use his grab hook based on how far it drags the enemy, for example, to boost his hacking slap Dismember of the fan favorite Pudge the game starts, to counter the hero selected by your opponent. You can make a deal damage.
This is a very simple example. Facets of other characters offer the equivalent major adjustments:Wraith King becomes a powerful Skeleton Summoner or his Cursed Sword enemies after a few seconds
This is the second game in two years for Dota 2. Last year's 7.33New Frontiers update changed the entire map by expanding the boundaries by about 40% and adding new base gates, new structures and teleportation portals. It was a big change that we called "basically Dota3now," but we can't get that statement back for Jody MacGregor, but if it's the beginning of a change to Dota3, patch7.36 is the real end of making this game pretty new.
You can read all the innates and talents of the game play update 7.36 on Valve's Dota2 website.
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