Baldur Gate 3 has a mods smorgasbord to choose from — adds quality-of-life features like introducing voice lines that you otherwise would not hear, letting your fellow chips in conversation, or making withering hot. I don't like to think about it.
Good News! There is more fear to suppress. This latest horror from the twisted imagination of the game's fanbase is scratching from deep like your most tenacious gold—bound devil - literally, I regret to say. Running on all fours booked it on the Nexus mods last week and I haven't been able to get the mental image out of my head since.
"Today I woke up and chose violence," FluffySpider, the mod's author, writes on the mod's description page — well, they actually used strikethrough for the "choose violence" part, but I felt it was right to leave it as it is — "[and] swapped running animations for humans." I have no idea why 'lol.
Despite the writer's claim that this is "a joke mod, so treat it like 1", I can't quite count it. Jokes are usually fun. They are designed to make us laugh, either on the humble stage of a pub that smells like stale beer, or in an aristocratic courtroom, by clicking on the heels where the clown bell rang. This mod, as you can see below, has no such appeal:
The most important meaning comes from FluffySpider's slapdash application. In the Mod, only "non-fleshy" humans (like those with less muscle body types) are affected. This means that, at some point, human evolution in the forgotten realm has branched out — splitting all of humanity into swole gigachads and, uh, dog people.
As FluffySpider reveals, however, there are some hybrid cases: "Some other races will use some human animations" are upset.
Fortunately, modder is contributing to the common good at least in other ways — this mod that makes your look a bit stoic, getting the eye of a Volo donor from hag I think he knows why he's the only one standing on all of those screenshots right now. At least, it's not Thomas of the tank engine again.
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