Sony's Ghost in Tsushima has a real g-g-g-ghost when it comes to Intel's Arc Gpu

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Sony's Ghost in Tsushima has a real g-g-g-ghost when it comes to Intel's Arc Gpu

Sony's PS4 Classic, the Ghost of Tsushima, finally made its way to a humble PC. In terms of hardware support, the wizards nixxes port does its best to incorporate all the latest GPU features such as upscaling, frame generation, and ultra-wide monitor support, but there is one thing Sony hasn't checked properly: Does the game run properly on Intel Ark Gpus?1

Spoilers: No.

The lack of early code means that we've been working on testing Ghost of Tsushima's performance on a variety of Cpus and Gpus in games released this week. So far, things are going very smoothly. The game has a wealth of options to help it work well on a wide range of PC gaming hardware.

In most cases, AMD and Nvidia graphics cards are working well in games, but I have to say that certain models tend to crash An exciting teaser, eh?

However, my test of the Intel Arc card provides results and scenes... Well... Strange, to say the least. No freezes, total PC crashes or anything like that, and even the performance is like okay. In fact, it was actually garbage (not really good), but the most interesting thing was how Alchemist GPUs dealt with the rendering operations of the game.

Going back to the golden age of graphics cards, the Arc A770 I've been testing with Intel's latest drivers is literally taking the ghostly part of the game's name. Well, the missing upper arm isn't exactly at the level of the exorcist of terror, but it's nothing compared to the cloak and arm clothes — these continue around you and hang in the air like some sort of Poltergeist.

Nixx's other recent PC port, Horizon Forbidden West, did not have such a problem with the Arc A770. While I don't doubt that Intel will eventually release a set of drivers that will fix these bugs (or Nixxes via a game patch), and that's even though the game has full support for Intel's XeSS upscaler.

Now, you might think I'm overly harsh on Sony/Nixxes and Intel here, but I'm not a bug of this kind in a PC game backed by huge publishers and experienced developers anyway, at least since another Sony port from last year. Joel's eyebrows are not everyone except those caterpillars, these days it's usually a performance problem or outright game-ending crash.

Displaced meshes and non-rendered parts are hallmarks of alpha or beta game releases and certainly should not be present in the full version, even considering unstable drivers. I've tried multiple graphics options to fix a rendering bug, but none of them worked. Rolling back to the old driver did not help.

At least I can play the Ghost of Alchemist Tsushima despite the A770—upper arm and creepy cloak action. I could get a certain popular and powerful Chipset-y graphics card to run the game more than three seconds before crashing to the desktop

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