Games made in heaven for gamers with RTX30 series Gpus: AMD's Frame Generation and Nvidia's DLSS finally together

Mmo
Games made in heaven for gamers with RTX30 series Gpus: AMD's Frame Generation and Nvidia's DLSS finally together

Nvidia DLSS Upscaling. AMD frame generation technology. At the same time on the same GPU. Really "It's a cat and a dog that live together!" Or the first game to activate that combo, namely the Ghost of Tsushima, was originally released yesterday on pc, with the title of Playstation4.

It's not exactly news that Nvidia is leaning towards AI. And that's why Nvidia frame generation can't be done on anything other than the latest RTX40 series Nvidia GPUs. Nvidia's commitment to the frame generation is due to its use of flashy AI tensor cores and optical flow accelerators. Also, only the Ada architecture of the RTX40 series is the appropriate specification for performing frame generation.

But not AMD. Its frame generation is technically simple and can run on fairly modern GPU shaders, including Nvidia graphics cards. But until now, it has come with a catch. If you run AMD frame gen on Nvidia GPUs, you can only use AMD's FidelityFX Super Resolution at the same time.

The fact that DLSS provides better image quality in most scenarios than FSR cannot be avoided. The good news is that the first game to combine AMD frame generation with Nvidia DLSS has arrived, thanks to AMD disconnecting it from FSR functionality in the 3.1 update.

Ghost of Tsushima now allows you to combine these 2 Nvidia and AMD features. You can spin easily on the RTX3080Ti laptop to make sure that the options are not only available but also work.

Rough tests running at high quality and 4K showed that frame generation using DLSS in quality mode pushed the frame rate up to the 60s and 70s, rising from the mid-40s when DLSS was enabled. Our simple run did not detect any obvious picture quality issues, but to solve the problem, a wider and more sustained play across the community was required.

As it happens, AMD said it was going to decouple frame generation from upscaling at GDC in May. We asked AMD a question about what other games allow this combo.

For now, I believe a patch will come to allow a combination of ratchet and crank: rip apart. But I will update it when I know other titles. In the meantime, it's certainly a fascinating proposition.

In general, we can see that DLSS provides better results in terms of image quality upscaling than AMD's FSR. That's why owners of RTX20 and 30 Series GPUs are advised to use it if available.

However, these older GPUs are not supported by Nvidia when it comes to frame generation, so gamers are forced to choose the best upscaling quality from DLSS and whether AMD's frame generation can be used or not, but AMD's FSR scaling. "It's a good idea," he said. Owners of RTX20 and 30 series GPUs can have DLSS cake and eat delicious AMD frame generation too. Hooray Hopefully you will see support for this combination become increasingly common.

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