IGN reports that Take-Two Interactive is considering selling or closing Private Division, an indie-focused publishing label launched in 2017, with most of the Private Division's staff already laid off.
It was reported earlier this month that Kerbal Space Program2 developers Intercept Games and Rollerdrome studio Roll7 are closing as part of Take-Two's cost-cutting plans.CEO Strauss Zelnick later said Take-Two "did not close these studios", confusing the issue. But earlier this week, several employees at Intercept Games confirmed that layoffs will take place on May 6, but the studio's final fate remains unclear.
Both of these games are now publicly available by Private Division, and the IGN report says the layoffs were made as part of an effort to fully sell or shut down take-Two's label. Private sector employees were told in May that layoffs were coming, and then on 4 May most of the staff were letting go, and Take-two it no longer la
The private sector has also recently backed up from at least two existing publishing deals, according to the report: Silent Hill and one 2 Remake Studio Blur team, and another level and the other, Ghostrunner developers.
Take-Two was reportedly negotiating the sale of the Kerbal Space Program to Paradox, with or without developer Intercept Games, but those negotiations failed. It is also said to be in talks with a private equity firm about the sale of its private sector, but those efforts have not yet yielded results. According to the report, talks have been "facilitated" by people associated with Moon Studios, the developer of ori games, and there is no rest for Wicked. The Private Division is a publishing house without rest for the wicked.
Purely speculative, a recent tweet by Moon Studios CEO Thomas Mahler can be seen as suggesting something is happening, but timing aside, it also serves as a lazy meditation on the general state of the gaming industry. Mahler said he believes the gaming industry "needs to get the course right" because developers and publishers are chasing technology and money too much, and now the industry "has a turning point
" I'm really very excited about where things are heading, and that the industry has to go through a period of pain to come out smarter on the other side." It's okay. There was a mistake, so now it's time to fix the course," Mahler tweeted. "Always remember that when 1 door closes, another door opens. Change is inevitable, so accept change."
IGN sources pointed the finger at Take-Two leadership, in particular chief strategy officer and Private Division label chief Michael Worosz, citing mismanagement of things up to this point, unreasonable sales targets and pressure to release the game before it's ready. "The point of pain was always take-two and the relevant leadership was forcing our hands," one person said. "The whole layoff situation proved that we already felt. Take-Two couldn't care less about its employees.
Representatives of the Private sector declined to comment.
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