Researchers have built a pipeline of tools to turn one of the 3D tiles in Google Maps into a voxel world in Minecraft. The Voxel Earth technique, created by Cornell Tech graduate student Ryan Hardesty Lewis in New York, looks at a bit of Minecraft, browser, or voxelized earth
"The pipeline we developed starts with Google's high-resolution 3D tiles, which are broken down into voxels and assigned colors and textures." It will be imported and exported," Lewis told SIGGRAPH. "We use algorithms that assign colors and material properties based on the original photogrammetric data.This makes the world much more recognisable than a colorless block shaped like a town."
It is basic and seems pretty easy, match the right colors and make voxels. That's the next part that makes it impressive — to me at least.
"We will also design a [machine learning] algorithm that maps these voxels to Minecraft blocks while maintaining the in-game environmental context and functionality," Lewis said. "For example, a water block representing a river may usually be just a blue voxel, but it recognises elevation and range by saying it is a river or sea, and in Minecraft representations instead water Bro Lewis says he wants educators to be able to use maps to turn maps into dynamic lessons in areas such as geography, environmental science and urban planning. He is also sure that gamers will enjoy using it to play in real world locations.
Lewis will present a paper on his technology at the siggraph conference, a specialized computing group dedicated to the study of computer graphics. PC Gamer had previously covered some great graphics and simulation innovations from SIGGRAPH, like the eye-popping glory of wearing socks.
You can read the full interview with Lewis on the SIGGRAPH website and実際に行われているプロジェクトの詳細とgifをチェックすることができますvoxelearth.org業界 Industry experts lucky enough to join SIGGRAPH can go to see Voxelizing Google Earth next month and play with it.
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