It's a sad day for humanity's endless culture war against the big lizards: Capcom's competitive action game "Exoprimal," in which two teams of anime mech suits compete to see who can fight the dinosaurs faster, has been released just one year The last update was made in Capcom announced today that "all planned seasonal content for Exoprimal has been completed," and with the conclusion of "Exoprimal" Season 4 on July 11, ongoing content development will end.
No new seasonal updates will be made to Exoprimal, but Capcom states that "all online services will remain available" and all game modes will remain playable. At the end of Season 4, "Exoprimal" will be played on a monthly basis from Season 1 to the previous seasons. Likewise, former limited-time end-game missions and collaborative events will return on a weekly basis. Along with today's announcement of the end of new content, Capcom also released a complete breakdown of the monthly season and weekly event rotations. Charts are also included!
Somewhat confusingly, players can still purchase and progress through the Survival Pass Premium Rewards track for each season, but they can only do so for the months in which each season is active. For example, "If you purchase the Season 2: Premium tier of the Survival Pass in July, you can only use it in April, August, and December."
While this seems a bit inconvenient, it is nice to have the opportunity to earn perks that players may have missed from the Premium Pass purchased in previous seasons. According to Capcom, a discounted bundle of four premium season passes will also be available, and despite the evidence, some players may decide that now is the best time to get into Exoprimal. Exoprimal's concurrent player count has been on the rise since the sale and Aside from a few spikes associated with updates, the number of players has remained below 200 for most of the year since its release in July 2023. But Capcom has said it will have bots to fill out teams as needed, so at least the game won't be empty.
I appreciated the absurdity of the Exoprimal concept, which seems like a spiritual throwback to the days when the big publishers put out a lot more bizarre middleware. But once I tried the pre-release beta and realized that Exoprimal's primary game mode was competitive and not the cooperative PvE horde mode that I had hoped for, where you casually fight waves of dinosaurs with your mech-clad friends, my enthusiasm for the idea I admit that I cooled off; judging by the replies from Exoprimal fans lamenting the end of the update announced on Twitter, that seems to be the general feeling.
It is sad to see Exoprimal join the ranks of multiplayer-centric games and end its ongoing development, but it will remain playable, at least for the time being. And if Exoprimal made Capcom's dinosaur-fighting ways unforgettable, there's always Monster Hunter.
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