In a 17-minute chat about Creative Assembly's June “What's next?” for Total War: Warhammer 3, which blends fantasy and grand strategy between DLC It was explained that the update would be more comprehensive, and the developer blog for the 5.2 update revealed this. New features will be added to Dwarves, Chaos Cults will be reworked, Cathay's Ivory Road will be updated, and a “mini-feature” called Unusual Places will be added.
According to the blog post, Dwarf has just received an update, but the feedback Creative Assembly received was that it encouraged a more expansionist play style. I have fond memories of my first Dwarf campaign climaxing with an epic siege in which I was the defender. The new feature being added seems to make becoming a turtle a more viable option for dwarves who want to pretend to be a fake fish living and swimming around in the rocks. The name of the game is “Deep.”
The Deeps would allow dwarves to expand their settlements down and up by building deeproads, or great gates that would give them access to the Deeps; expanding into the Deeps would allow them to build guild foundries that boost income and research rates, ignore the wear and tear of siege battles, and provide siege defense [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...]
Comments