Following last night's announcement that Trials of Osiris mode will return next season, Destiny 2 director Luke Smith released a huge "Director's Cut" post outlining the studio's thoughts on the future of Destiny 2 . That future includes several shifts in thinking about the season model and major changes to how weapon progression works.
Big news: Bungie plans to cap the amount of infusion for Legendary weapons. That cap is "based on the projected in-game lifespan of that weapon, which we believe to be between 9 and 15 months." These limits do not apply to exotics (for now), but if a god roll drops on an optimal Legendary weapon, that weapon will not remain relevant forever in all content.
Smith explains that the change is intended to solve a major design problem; according to Smith, unlimited injections "passively cause power creep (an ongoing Destiny problem) and cause our team to retest old stuff instead of making new stuff and It also means we have to spend more and more time on support."
He added, "Our hope is that instead of having to forever consider the viability of a weapon when building it, it will be easier to have powerful ones in the ecosystem. And having those powerful weapons enter the ecosystem means more fun items to pursue."
'Desire' is a consistent theme throughout the post; Smith envisions a shifting weapon ecosystem where new favorites come and go and players can pursue more interesting guns.
"Part of ambition is the pursuit that comes with it, and the way we are handling weapons right now in Destiny 2 (and have done) is not really fueling the ambition engine."
This is a major shift in the game, designed to solve the "forever weapon problem." For players with pristine and optimal Spare Rations in hand, this is grim news.
Elsewhere in his post, Smith talks about Bungie's desire to remove some of the fear of missing out that is built into the current season system, although he has not yet stated exactly how. He confirms that Faction Rallies are still on the shelves, but cool themed Faction gear could enter the loot pool in some form in the future.
Bright Engrams will leave the Eververse microtransaction store, but will drop as part of the seasonal progression track. Finally, the quest list will have the necessary tabs to allow sorting of different types of activities.
What do you think about the changes to Legendary Weapons? Let us know in the comments or on the PC Gamer forums.
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